Gamification through leaderboards: An empirical study in engineering education

Volume: 27, Issue: 4, Pages: 777 - 788
Published: May 9, 2019
Abstract
Universities are looking for solutions to engage more students in STEM domains and enhance their learning performance (LP). In this context, gamification is put forward as a solution to achieve this aim. The present study examined the effect of gamification – building on leaderboards ‐ on LP. Furthermore, mediating variables, such as intrinsic motivation, self‐efficacy, engagement, and background variables, such as sex, previous gaming...
Paper Details
Title
Gamification through leaderboards: An empirical study in engineering education
Published Date
May 9, 2019
Volume
27
Issue
4
Pages
777 - 788
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